By and large, the online apparel shopping experience is unsatisfying. It is stuck in the mentality of the 1990’s; designed to protect the scarce bandwidth and computing resources of the user. This thinking led to product management decisions that were geared to driving a sale consummation ASAP. The concept of fun or engagement, that is an integral part of the real world shopping experience has not yet recovered. Most e-commerce sites suffer from what I would call a ‘buy and bye’ mentality. The intention is to get you to buy then say, “Goodbye”. This mentality explains a great deal of why online apparel sales, at less than 6% of the industry’s volume is so pitiful.
This ‘buy and buy’ mentality is particularly an anathema to teens. It goes against everything that shopping is to them. They go to the mall looking for fun, diversion and companionship. They do shop, and often buy, but the joy is in the experience, the sharing with friends, the ability to buy something at one store and take that item around to other stores and find something to go with it. The lack of success is deserved; we don’t provide them with the tools or experience they have grown accustomed to in their on-line experience ranging from mobile phones to the Sims.
Shopping engines and aggregators like Amazon, Zappos and Google Product Search do a good job of searching for products, directing you where to buy it, and offering product reviews, but that’s where it ends. Retailers’ sites are the same – thumbnails of products, banner ads and maybe a suggestion of what to wear with a particular item. These are strictly commercial experiences and frustrating. How does this sweater go with the skirt I am thinking of buying? What does my best friend think of the outfit? These are easy answers at the mall; impossible in the current e-commerce world.
I do see the beginnings of a change coming on. Sites like Polyvore are allowing users to assemble outfits from multiple sources and encouraging others to comment on the creations. Specialty retailers like the Gap are developing outfit builders and mobile apps. As Web 2.0 leads to Shopping 2.0 and beyond, these and other innovations will have to continue. At PlumWillow, a new business I am developing with like minded people, we will give teen girls a social shopping experience that will bring the engagement, fun and companionship of the mall to their laptops. Stay tuned!